![]() What is the Damage Layer's Settings? (as there are more than one texture for the damage channel.) My issue is only applying damage to PART of a Mesh instead of the entire mesh, or to a single mesh of a Texture instead of all meshes in the texture. Is there any information on how the damage textures are setup (Seems Like there are 2 Different Damage Textures, one is Precedural, the other looks like transparency)īut for Progressive damage, from what I understand it's a Top Layer in the Composite Material, and uses UV Shift to go from no damage, to progressively worse damage texture. I've come to the point on several projects where I have the Collision Model and Corresponding LUA Data Done for the Beginning of the Damage Models.Īll my Models Currently have Composite Layered Materials, ![]()
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